

We are literally combing every single piece of code.” And, he noted with a smile, “when we do fix a bug we have to be very careful because everything is interconnected.” What he means by that, Fergusson explained, is that the Diablo 2 Resurrected team is “embracing the quirks.” That means some of the now-antiquated (read: goofy by modern standards) animations are still there. It's basically like we're changing the oil, making sure it runs smoothly, but we're not rebuilding everything. Since it's not a remake, we don't have to rebuild. “Because we're using that old system to drive things forward, we keep everything the same. ““It's like video game archaeology, learning how these things work,” said Vicarious Visions design director Robert Gallerani. Blizzard and Vicarious Visions are “fully remaking every minute” of Diablo 2’s cinematics, which amounts to roughly 27 minutes of pre-rendered video. Cinematics, however, can’t simply be up-rezzed. And like Halo: Combat Evolved Anniversary and LucasArts’ Special Editions of Monkey Island 1 and 2, you can press a button to switch back and forth between the original game and the remastered version. Underneath, though, is the original game, at 800圆00 resolution. Cross-progression will be supported on any platforms that choose to enable it, according to Blizzard. On the Xbox One and PlayStation 4 families of consoles along with the Nintendo Switch, it will run at lower resolutions. PC will also support ultra-wide monitors and gamepads. On PC, PS5, and Xbox Series X, the remaster will run at 4K and 60fps. We wanted the game.” Diablo 2 Resurrected has a modern 3D layer on top that features particle-based rendering, dynamic lighting, and, where appropriate, upgraded visuals and sound. And, he was clear, “it’s a remaster, not a remake. “It’s a great time to bring back Diablo 2,” Diablo franchise executive producer Rod Fergusson told IGN, referencing last year’s 20th anniversary of Diablo 2 and this year’s 30th anniversary of Blizzard itself.
